Help with unexpected bug in fruit cutting game
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FruitGameDev
Posted on July 21, 2025 • Beginner
🍎 Fruit cutting game acting weird
Hey everyone! I’m having a really strange issue with my fruit cutting game. I made it a while ago and it was working fine, but when I tried to update it recently, something weird started happening.
The fruits are now cutting themselves automatically! I didn’t change anything in the cutting logic, but somehow the game thinks the fruits are being touched or clicked even when they’re not. It’s really frustrating and I can’t figure out what’s causing this behavior.
Has anyone experienced something similar? Any ideas on what might be causing this automatic cutting? 😕
DebugHelper_Pro
Replied 3 hours later • ⭐ Best Answer
Hey @FruitGameDev! This is a common issue that happens when there are conflicting event triggers or leftover code. Let me help you debug this step by step! 🔍
🐛 Common Causes of Automatic Behavior
Here are the most likely culprits for your automatic fruit cutting:
🔧 Step 1: Check Your Event Blocks
Look for these problematic patterns in your fruit sprites:
// ❌ PROBLEMATIC - This might be triggering automatically when this sprite clicked if <touching [mouse-pointer v]?> then broadcast [cut fruit v] end // ❌ ALSO PROBLEMATIC - Forever loop with loose conditions forever if <(mouse x) > [-240]> then broadcast [cut fruit v] end end
✅ Step 2: Proper Fruit Cutting Logic
Here’s how to implement reliable fruit cutting:
// ✅ CORRECT - Clean click detection when this sprite clicked if <not <(cut) = [true]>> then set [cut v] to [true] play sound [slice v] // Add cutting animation here broadcast [fruit cut v] hide end // ✅ ALTERNATIVE - Mouse down with proper conditions when flag clicked forever if <<mouse down?> and <touching [mouse-pointer v]?> and <not <(cut) = [true]>>> then set [cut v] to [true] play sound [slice v] hide wait (0.1) seconds // Prevent multiple triggers end end
🔍 Step 3: Debug Checklist
Go through each fruit sprite and check:
- Multiple event blocks: Make sure you don’t have both “when clicked” and “forever” loops doing the same thing
- Broadcast spam: Check if any sprite is sending “cut fruit” messages repeatedly
- Collision detection: Ensure collision boxes aren’t overlapping unexpectedly
- Variable states: Make sure cutting variables are properly reset
🛠️ Step 4: Reset and Clean Code
Try this clean implementation:
// Clean fruit sprite code when flag clicked set [cut v] to [false] show go to x: (pick random (-200) to (200)) y: (180) repeat until <(y position) < [-180]> change y by (-5) if <<mouse down?> and <touching [mouse-pointer v]?> and <not <(cut) = [true]>>> then set [cut v] to [true] change [Score v] by [10] play sound [slice v] // Add particle effects here hide stop [this script v] end end hide // Fruit fell off screen
This should fix your automatic cutting issue! The key is making sure each fruit can only be cut once and that there are no conflicting event triggers. 🎯
FruitGameDev
Replied 1 hour later
@DebugHelper_Pro OMG THANK YOU SO MUCH! 🎉
I found the problem! I had a forever loop that was checking if the mouse was anywhere on the screen and then broadcasting the cut message. No wonder the fruits were cutting themselves!
Your clean code example worked perfectly. The game is back to normal now! Really appreciate the detailed explanation! 🙏
GameTester_Sarah
Replied 2 hours later
Great debugging session! 🕵️♀️ For future reference, here are some debugging tips for similar issues:
- Use the “say” block: Add temporary “say” blocks to see which scripts are running
- Check the stage: Sometimes stage scripts can interfere with sprite behavior
- Test in steps: Disable scripts one by one to isolate the problem
- Watch variables: Keep an eye on variable values during gameplay
Happy coding! 🎮
Vibelf_Community
Pinned Message • Moderator
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