How to Format Large Numbers in Variables (1K, 1M, 1B)
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ClickerDev_Sam
Posted on July 23, 2025 • Intermediate
💰 Need help formatting large numbers in my clicker game
Hey everyone! I’m working on a puffball clicker game and running into a problem with my money variable. When it hits 999,999 it goes back to 100,000 and becomes really hard to click. I want to display numbers like:
- 1,000 as “1K”
- 1,000,000 as “1M”
- 1,000,000,000 as “1B”
- And so on for larger numbers
I’ve seen this in other clicker games but don’t know how to code it in Scratch. Any help would be amazing! 🙏
NumberFormatter_Pro
Replied 2 hours later • ⭐ Best Answer
Great question @ClickerDev_Sam! This is a super common issue in clicker games. Here’s a complete solution that will make your numbers look professional:
🔢 Number Formatting System Flow
Here’s how the number formatting system works:
🔧 Step 1: Create the Suffix List
First, create a list called “Number Suffixes” with these values:
when flag clicked delete all of [Number Suffixes v] add [] to [Number Suffixes v] // Empty for numbers < 1000 add [K] to [Number Suffixes v] add [M] to [Number Suffixes v] add [B] to [Number Suffixes v] add [T] to [Number Suffixes v] add [Qa] to [Number Suffixes v] add [Qi] to [Number Suffixes v]
💡 Step 2: Create the Format Number Custom Block
Create a custom block called “format number” with input “number”:
define format number (number) if <(number) < [1000]> then set [Formatted Display v] to (number) else set [suffix level v] to (floor ((length of (number)) - [1]) / [3])) if <(suffix level) > (length of [Number Suffixes v])> then set [suffix level v] to (length of [Number Suffixes v]) end set [divisor v] to (1000 ^ (suffix level)) set [shortened number v] to ((number) / (divisor)) // Round to 1 decimal place for clean display set [shortened number v] to ((round ((shortened number) * [10])) / [10]) set [Formatted Display v] to (join (shortened number) (item (suffix level) of [Number Suffixes v])) end
🎮 Step 3: Integrate with Your Clicker Game
Use the formatting in your main game loop:
when flag clicked set [Money v] to [0] set [Money Per Click v] to [1] forever format number (Money) set [money display v] to (Formatted Display) // Update your money display sprite broadcast [update money display v] end
🖱️ Step 4: Handle Clicking Logic
Make sure your clicking doesn’t break with large numbers:
when this sprite clicked change [Money v] by (Money Per Click) // Auto-upgrade click value based on money if <(Money) > [10000]> then set [Money Per Click v] to (floor ((Money) / [1000])) else set [Money Per Click v] to [1] end
📺 Step 5: Display the Formatted Number
Create a text sprite to show your formatted money:
when I receive [update money display v] set [text v] to (join [Money: $] (money display)) go to x: [0] y: [150] show
🚀 Step 6: Advanced Features (Optional)
Add some polish with these extras:
Color-coded Numbers:
// Change color based on money amount if <(Money) > [1000000000]> then set [color v] effect to [25] // Gold for billions else if <(Money) > [1000000]> then set [color v] effect to [75] // Purple for millions else if <(Money) > [1000]> then set [color v] effect to [50] // Green for thousands else set [color v] effect to [0] // Normal for hundreds end end end
Animated Number Changes:
// Animate when money increases when I receive [money increased v] repeat [5] change size by [5] wait [0.1] seconds change size by [-5] end
This system will handle numbers up to the quintillions and beyond! Your clicker game will look much more professional now. 💰✨
ClickerDev_Sam
Replied 1 hour later
@NumberFormatter_Pro This is exactly what I needed! 🎉
The formatting works perfectly and my game looks so much more professional now. One quick question - how can I make the numbers animate when they change? Like a little bounce effect?
AnimationExpert_Lisa
Replied 30 minutes later
@ClickerDev_Sam Great question! Here’s a smooth bounce animation for number changes:
// Bounce animation for money display when I receive [money changed v] set [original size v] to [100] repeat [3] set size to ((original size) + [20]) wait [0.05] seconds set size to ((original size) - [10]) wait [0.05] seconds end set size to (original size)
You can also add a glowing effect by changing the brightness briefly! Makes the numbers feel more satisfying to watch grow. ✨
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